For my Graduation Film project at Supinfocom Arles : VRP, I wanted to code an asset manager for my team. It was designed to allow us to quiclky and easily load, save, and share asset files. I wrote everything from scratch. It's a Python standalone application ( PySide + MySQL ) It interacts with 3dsMax and Maya through sockets (a Max C# plugin and the Maya CommandPort) and a collection of scripts for each 3d package. There are 6 tabs in the main interface, each for a specific purpose : - An Explorer, to quickly find assets without having to browse a folder tree - A Nodal View, to conect assets and explore them in a connection-based way (experimental) - Two File Views (one for 3dsMax, one for Maya) to display infos on the currently opened scene - A Chat (experimental) with drag-n-drop and hyperlink support - A Log
Here are a screenshot of each tab, and a quick presentation video Thank you for your interest in this project
Vidéo réalisée par 6 étudiants dans le cadre d'un atelier de réalisation en 3ème année à Supinfocom Arles.
30 Septembre 2011 - 3DS Max 2012 (Scanline) - After Effects CS4 - Premiere CS4
(Script / Rendu / Compositing)